We'll see how we can create better renders and how render times can be reduced by merely changing some factory settings, and also what prices we might have to pay for that optimization.
This is kind of a manual for new Blender user which I compiled up when I was learning Blender. First of all, when you're switching from Maya, you'll find the interface a bit alien. Blender has an option to behave like Maya, but in long run, that's not gonna be productive. So let's get started...
Back in time when I used to see Photoshop's layers section, there was a list of things named like Darken, Multiply, Screen and so on. They used to change the color when that particular layer was placed on some other layer.
Nuke is a very powerful VFX tool in the industry. But at the time of learning, people often don't pay attention to the optimization. Which leaves them with relatively longer render times.
Here I present a list of procedures a compositor should follow while composing his shots. I also have a blog post compiled of optimization tips, which should work as side document to this post.
Although newer version of Maya have incorporated Solid Angle's Arnold renderer. NVIDIA's mental ray is still used in production quality rendering. People coming from Maya's basic shader e.g. Phong, Blinn, Lambert don't get daunted watching the mental ray shaders. So today I'll explain what they actually mean.
Every videographer once in their career gets in a situation where they face flickering of video, this happens in a low light situation. This guide will help you get out of that situation to some extent.