Although newer version of Maya have incorporated Solid Angle’s Arnold renderer. NVIDIA’s (formerly mental images) mental ray is still used in production quality rendering. People coming from Maya’s basic shader e.g. Phong, Blinn, Lambert don’t get daunted watching the mental ray shaders. So today I’ll explain what they actually mean. mental ray materials in Maya **mi - **mi is short for mental images, the facility in which mental ray was developed.
Every videographer once in their career gets in a situation where they face flickering of video, especially in low light situation. This guide will help you get out of that situation to some extent. Adjust the Shutter 180-degree shutter rule says to keep the shutter double of the fps. So that if we’re shooting at 1920x1080@24fps, our shutter should be minimum 48. Most camera won’t let you go down to 48 but you can round-up, safely.
Today I was reading an e-book on Java programming language and enjoying and learning from it. Every thing was fine until I reached up to arrays section. The problem from that exercise was a bit long, so instead of typing the whole code I decided to copy and paste, and then compile them. As soon as I typed: javac arrayExample.java I got not one, nor two but a whole bunch of 100 errors.