Every little software grows big, trying to solve more problem regarding its particular domain. It faces bugs in the way which also needs to be taken care of. As software grows big. It becomes harder to go and test if every part of the software is behaving the way it should...
I have been an independent programmer for a long time. Like 5-6 years at the time of writing this? Recently been employed with Xentrix Studios, an animation studio based in Bengaluru, as a pipeline developer. Today I want to share what changes I've felt in these recent years.
Today, I talk about the selection of packages which I use on a daily basis. From the day I started using Linux, I was mostly using these two stuffs. Bash for shell, and GNOME for desktop environment. But that have changed now. Let find out more.
This is kind of a manual for new Blender user which I compiled up when I was learning Blender. First of all, when you're switching from Maya, you'll find the interface a bit alien. Blender has an option to behave like Maya, but in long run, that's not gonna be productive. So let's get started...
While learning to program in C++, have this though ever cross your mind that how to exclude all the binary file created with 'make source'? This has happened with me. And that is the reason which inspired me to write this post.
Today I will walk through how you can take out a single file from a git repository and create its own repository with all the file commit history preserved.
Back in time when I used to see Photoshop's layers section, there was a list of things named like Darken, Multiply, Screen and so on. They used to change the color when that particular layer was placed on some other layer.
Nuke is a very powerful VFX tool in the industry. But at the time of learning, people often don't pay attention to the optimization. Which leaves them with relatively longer render times.
The process of merging commits together is called squashing. There are many commands to do the same thing, but I will discuss the one I learned. There's a read more section below if you want to know more about this topic.
Here I present a list of procedures a compositor should follow while composing his shots. I also have a blog post compiled of optimization tips, which should work as side document to this post.
Although newer version of Maya have incorporated Solid Angle's Arnold renderer. NVIDIA's mental ray is still used in production quality rendering. People coming from Maya's basic shader e.g. Phong, Blinn, Lambert don't get daunted watching the mental ray shaders. So today I'll explain what they actually mean.
Every videographer once in their career gets in a situation where they face flickering of video, this happens in a low light situation. This guide will help you get out of that situation to some extent.
In this tutorial, I'll show how to make items of a flexbox to go to the next line on the window resize. There comes a time in life when you need to create layouts where block snaps to next line when the window is too narrow. This is a best practice in responsive web design.