The process of merging commits together is called squashing. There are many commands to do the same thing, but I will discuss the one I learned. There's a read more section below if you want to know more about this topic.
Here I present a list of procedures a compositor should follow while composing his shots. I also have a blog post compiled of optimization tips, which should work as side document to this post.
Although newer version of Maya have incorporated Solid Angle's Arnold renderer. NVIDIA's mental ray is still used in production quality rendering. People coming from Maya's basic shader e.g. Phong, Blinn, Lambert don't get daunted watching the mental ray shaders. So today I'll explain what they actually mean.
Every videographer once in their career gets in a situation where they face flickering of video, this happens in a low light situation. This guide will help you get out of that situation to some extent.
In this tutorial, I'll show how to make items of a flexbox to go to the next line on the window resize. There comes a time in life when you need to create layouts where block snaps to next line when the window is too narrow. This is a best practice in responsive web design.
Today I was reading an e-book on Java programming language and enjoying and learning from it. Every thing was fine until I reached up to **arrays** section. The problem from that exercise was a bit long, so instead of typing the whole code I decided to copy and paste, and then compile them.