When I first came to know about this, I was like:
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What is Squashing # The process of merging commits together is called squashing. There are many commands to do the same thing, but I will discuss the one I learned. There’s a read more section below if you want to know more about this topic.
Below is a list of procedures a compositor should follow. I also have a blog post compiled of optimization tips, which should work as side document to this post.
Distortion # Evey footage has some sort of distortion. Not dealing with distortion before 3D integration can result in catastrophic disasters. It’s good to first undistort the background plate > do the CG integration > use the same undistortion data to re-distort the whole output. This way CG will be distorted as well. Giving a feel if it was shot with a camera.
Although newer version of Maya have incorporated Solid Angle’s Arnold renderer. NVIDIA’s (formerly mental images) mental ray is still used in production quality rendering.
People coming from Maya’s basic shader e.g. Phong, Blinn, Lambert don’t get daunted watching the mental ray shaders. So today I’ll explain what they actually mean.
**mi - **mi is short for mental images, the facility in which mental ray was developed. You now know what is that mi in all the shaders.
Every videographer once in their career gets in a situation where they face flickering of video, this happens in a low light situation. This guide will help you get out of that situation to some extent.
Adjust the Shutter # 180-degree shutter rule says to keep the shutter double of the fps. So that if we’re shooting at 1920x1080@24fps, our shutter should be minimum 48. Most camera won’t let you go down to 48 but you can round-up, safely.
In this tutorial, I’ll show how to make items of a flexbox to go to the next line on the window resize.
There comes a time in life when you need to create layouts where block snaps to next line when the window is too narrow. This is a best practice in responsive web design.
The Setup # Let’s get started creating a skeleton for our experiments:
illegal characters in hello world Today I was reading an e-book on Java programming language and enjoying and learning from it.
Every thing was fine until I reached up to arrays section. The problem from that exercise was a bit long, so instead of typing the whole code I decided to copy and paste, and then compile them. As soon as I typed:
javac arrayExample.java I got not one, nor two but a whole bunch of 100 errors. This was the first time when I received so much error in a such small Java source file. I was surprised seeing that. For fixing it I tried as much as I can, following are which I tried: