This is a textual version of Ways to Speed Up Blender Cycles Rendering, hope Andrew won’t mind writing a textual version. ;) This post is mostly for self-reference and does not contains all the methods shown by Andrew. We’ll see how we can create better renders and how render times can be reduced by merely changing some factory settings, and also what prices we might have to pay for that optimization.
Below is a list of procedures a compositor should follow. I also have a blog post compiled of optimization tips, which should work as side document to this post. Distortion Evey footage has some sort of distortion. Not dealing with distortion before 3D integration can result in catastrophic disasters. It’s good to first undistort the background plate > do the CG integration > use the same undistortion data to re-distort the whole output.