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Hi, I'm

Santosh Kumar

Pipeline Developer & Pipeline Technical Director

I build scalable pipeline tools and automation for VFX production — asset management systems, artist-facing tooling and workflow integrations across Maya, Nuke, Houdini and Unreal Engine. Currently Pipeline Technical Director at Atomic Arts.

01 About

I work at the intersection of engineering and production, building the tools artists depend on. My focus is scalable pipeline development and high-quality, well-tested Python: automation systems, asset and shot management, and workflow integrations built on DCC APIs including Autodesk Maya, Foundry Nuke, Houdini and Unreal Engine.

I've supported production teams of 200+ artists, maintained render farms of roughly 200 nodes, and worked directly with TDs, supervisors and production staff to resolve technical issues in fast-paced environments. Alongside VFX, I spent two and a half years on distributed infrastructure at NuNet, building compute orchestration services in Go — experience that continues to shape how I think about reliability and tooling.

I work primarily in Linux-based pipelines and care about what makes tools last: clean architecture, TDD, and the technical briefs and user documentation that determine whether a tool actually gets adopted.

02 Writing

I write about the systems I work with — local AI infrastructure, virtualization and self-hosted tooling.

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03 Skills

Programming

  • Python
  • Go
  • JavaScript

DCC & Pipeline Development

  • Autodesk Maya API
  • Foundry Nuke API
  • Houdini API
  • Unreal Engine
  • Qt (PyQt / PySide)
  • ShotGrid / FlowPT
  • Deadline
  • Perforce
  • OpenColorIO

Production Technology

  • Asset & Shot Management
  • Artist Workflow Automation
  • Render Farm Monitoring
  • Performance & Resource Monitoring
  • Production Workflow Optimization

AI & ML

  • Quantization
  • MCP
  • ComfyUI
  • LangChain
  • LangGraph

DevOps & Infrastructure

  • Linux
  • Docker
  • Jenkins
  • GitLab CI
  • systemd

Databases

  • MongoDB
  • PostgreSQL
  • MySQL
  • SQLite

Practices

  • OOP
  • Design Patterns
  • TDD
  • CI/CD
  • Technical Briefs & Documentation

04 Experience

  1. Apr 2026 — Present

    Pipeline Technical Director @ Atomic Arts

    • Develop custom pipeline scripts and tools across multiple DCC APIs, including Unreal Engine and ShotGrid, with Unreal Blueprints for film-making and workflow customization.
    • Spearhead project and show setup, ensuring accurate configuration of colour management profiles (ACES) and DCC application settings.
    • Manage industry-standard tooling including Unreal Engine and Perforce for version control and digital asset management in film production.

    Unreal · Perforce · OpenColorIO · ShotGrid · Deadline · Houdini API

  2. Oct 2024 — Mar 2026

    Software Developer @ Freelance

    Independent software development across pipeline tooling and web engineering engagements.

  3. Apr 2022 — Oct 2024

    Full Stack Developer @ NuNet

    Worked on distributed infrastructure systems responsible for compute orchestration and device management.

    • Developed services for onboarding distributed devices and orchestrating workloads across a decentralized network.
    • Built systems for provisioning workloads inside Firecracker VMs, including network and filesystem configuration.
    • Implemented real-time communication between CLI and backend services over WebSockets.
    • Built GitLab CI pipelines for automated Linux packaging and deployment, and improved observability with OpenTelemetry.

    Go · gRPC · Docker SDK · Firecracker · WebSockets · libp2p · GitLab CI

  4. Feb 2021 — Apr 2022

    Full Stack Developer @ Company 3

    formerly Method Studios

    Built internal production tools supporting planning and resource allocation across international VFX teams.

    • Contributed to Resplan, a large-scale resource planning tool used to coordinate artists and production schedules.
    • Developed backend services in Python Flask and MongoDB supporting a distributed SPA.
    • Introduced Docker and Jenkins CI/CD pipelines to streamline frontend and backend deployment, and promoted clean code practices and TDD.

    Python · Flask · MongoDB · Vue · Docker · Jenkins

  5. May 2019 — Feb 2021

    Pipeline Developer @ Method Studios

    Developed pipeline tools and services supporting 200+ artists across multiple production teams.

    • Built internal pipeline tools for asset management and production workflows used by multiple departments.
    • Developed a license usage monitoring dashboard integrating Elasticsearch data, visualized in React.
    • Monitored and maintained ~200 render nodes, troubleshooting bottlenecks to keep rendering operations smooth.
    • Maintained production services for asset tracking and pipeline automation, and built client delivery report generation with Python and openpyxl.

    Python · Flask · rez · React · Elasticsearch · openpyxl

  6. May 2018 — May 2019

    Technical Artist @ Xentrix Studios

    Worked at the intersection of art and engineering to support production pipelines and artist workflows.

    • Developed XenClip, a pipeline utility extending the system clipboard for production workflows, with user-specific history stored in SQLite.
    • Built a shot and asset packaging system used to prepare and distribute assets for production.
    • Implemented modular architecture using the Abstract Factory pattern to support differing project requirements.
    • Introduced Git version control practices and deployed an internal Gogs Git server.

    Python · Qt · Maya API · Nuke API · SQLite · MySQL

05 Education

2014 — 2017

Diploma @ Picasso Animation College, New Delhi

Specialization in VFX compositing and Python scripting for DCC tools.

Certificates

  • AWS Certified Developer — Associate
  • Docker and Kubernetes: The Complete Guide
  • freeCodeCamp Responsive Web Design
  • The Bits and Bytes of Computer Networking
  • Operating Systems and You: Becoming a Power User
  • Developing on AWS

06 Contact

Based in Patna, India. Open to conversations about pipeline engineering, production tooling and distributed systems.