Hi, I'm
Santosh Kumar
Pipeline Developer & Pipeline Technical Director
I build scalable pipeline tools and automation for VFX production — asset management systems, artist-facing tooling and workflow integrations across Maya, Nuke, Houdini and Unreal Engine. Currently Pipeline Technical Director at Atomic Arts.
01 About
I work at the intersection of engineering and production, building the tools artists depend on. My focus is scalable pipeline development and high-quality, well-tested Python: automation systems, asset and shot management, and workflow integrations built on DCC APIs including Autodesk Maya, Foundry Nuke, Houdini and Unreal Engine.
I've supported production teams of 200+ artists, maintained render farms of roughly 200 nodes, and worked directly with TDs, supervisors and production staff to resolve technical issues in fast-paced environments. Alongside VFX, I spent two and a half years on distributed infrastructure at NuNet, building compute orchestration services in Go — experience that continues to shape how I think about reliability and tooling.
I work primarily in Linux-based pipelines and care about what makes tools last: clean architecture, TDD, and the technical briefs and user documentation that determine whether a tool actually gets adopted.
02 Writing
I write about the systems I work with — local AI infrastructure, virtualization and self-hosted tooling.
- Understanding Your First Local AI Stack, Part 2: Models, GGUF and Quantisation 31 Jul 2026
- Understanding Your First Local AI Stack, Part 1: The Big Picture 24 Jul 2026
- Accessing Ollama Remotely with Tailscale 24 May 2026
- Introducing my Homelab and services running within 12 Nov 2024
- I'm Ditching VirtualBox for Something More Linux Native 14 Oct 2024
- My Audio Editing Workflow feat. RNNoise and Audacity 8 Jul 2024
03 Skills
Programming
- Python
- Go
- JavaScript
DCC & Pipeline Development
- Autodesk Maya API
- Foundry Nuke API
- Houdini API
- Unreal Engine
- Qt (PyQt / PySide)
- ShotGrid / FlowPT
- Deadline
- Perforce
- OpenColorIO
Production Technology
- Asset & Shot Management
- Artist Workflow Automation
- Render Farm Monitoring
- Performance & Resource Monitoring
- Production Workflow Optimization
AI & ML
- Quantization
- MCP
- ComfyUI
- LangChain
- LangGraph
DevOps & Infrastructure
- Linux
- Docker
- Jenkins
- GitLab CI
- systemd
Databases
- MongoDB
- PostgreSQL
- MySQL
- SQLite
Practices
- OOP
- Design Patterns
- TDD
- CI/CD
- Technical Briefs & Documentation
04 Experience
- Apr 2026 — Present
Pipeline Technical Director @ Atomic Arts
- Develop custom pipeline scripts and tools across multiple DCC APIs, including Unreal Engine and ShotGrid, with Unreal Blueprints for film-making and workflow customization.
- Spearhead project and show setup, ensuring accurate configuration of colour management profiles (ACES) and DCC application settings.
- Manage industry-standard tooling including Unreal Engine and Perforce for version control and digital asset management in film production.
Unreal · Perforce · OpenColorIO · ShotGrid · Deadline · Houdini API
- Oct 2024 — Mar 2026
Software Developer @ Freelance
Independent software development across pipeline tooling and web engineering engagements.
- Apr 2022 — Oct 2024
Full Stack Developer @ NuNet
Worked on distributed infrastructure systems responsible for compute orchestration and device management.
- Developed services for onboarding distributed devices and orchestrating workloads across a decentralized network.
- Built systems for provisioning workloads inside Firecracker VMs, including network and filesystem configuration.
- Implemented real-time communication between CLI and backend services over WebSockets.
- Built GitLab CI pipelines for automated Linux packaging and deployment, and improved observability with OpenTelemetry.
Go · gRPC · Docker SDK · Firecracker · WebSockets · libp2p · GitLab CI
- Feb 2021 — Apr 2022
Full Stack Developer @ Company 3
formerly Method Studios
Built internal production tools supporting planning and resource allocation across international VFX teams.
- Contributed to Resplan, a large-scale resource planning tool used to coordinate artists and production schedules.
- Developed backend services in Python Flask and MongoDB supporting a distributed SPA.
- Introduced Docker and Jenkins CI/CD pipelines to streamline frontend and backend deployment, and promoted clean code practices and TDD.
Python · Flask · MongoDB · Vue · Docker · Jenkins
- May 2019 — Feb 2021
Pipeline Developer @ Method Studios
Developed pipeline tools and services supporting 200+ artists across multiple production teams.
- Built internal pipeline tools for asset management and production workflows used by multiple departments.
- Developed a license usage monitoring dashboard integrating Elasticsearch data, visualized in React.
- Monitored and maintained ~200 render nodes, troubleshooting bottlenecks to keep rendering operations smooth.
- Maintained production services for asset tracking and pipeline automation, and built client delivery report generation with Python and openpyxl.
Python · Flask · rez · React · Elasticsearch · openpyxl
- May 2018 — May 2019
Technical Artist @ Xentrix Studios
Worked at the intersection of art and engineering to support production pipelines and artist workflows.
- Developed XenClip, a pipeline utility extending the system clipboard for production workflows, with user-specific history stored in SQLite.
- Built a shot and asset packaging system used to prepare and distribute assets for production.
- Implemented modular architecture using the Abstract Factory pattern to support differing project requirements.
- Introduced Git version control practices and deployed an internal Gogs Git server.
Python · Qt · Maya API · Nuke API · SQLite · MySQL
05 Education
Diploma @ Picasso Animation College, New Delhi
Specialization in VFX compositing and Python scripting for DCC tools.
Certificates
- AWS Certified Developer — Associate
- Docker and Kubernetes: The Complete Guide
- freeCodeCamp Responsive Web Design
- The Bits and Bytes of Computer Networking
- Operating Systems and You: Becoming a Power User
- Developing on AWS
06 Contact
Based in Patna, India. Open to conversations about pipeline engineering, production tooling and distributed systems.