This is a textual version of Ways to Speed Up Blender Cycles Rendering, hope Andrew won’t mind writing a textual version. ;) This post is mostly for self-reference and does not contains all the methods shown by Andrew. We’ll see how we can create better renders and how render times can be reduced by merely changing some factory settings, and also what prices we might have to pay for that optimization.
This is kinda a manual for new Blender user which I compiled up when I was learning Blender. First of all, when you’re switching from Maya, you’ll find the interface a bit alien. Blender has an option to behave like Maya, but in long run, that’s not gonna be productive. The Basics Right-click selects any object. MMB rotates the scene (we’ll se pivot point later in the post). Shift+MMB+mouse movement pans the scene.